![]() Do NOT pass GO while you are going to Jail.Your turn ends regardless of whether you roll a double.If you land on this corner space, move your token to the “In Jail” portion. If you land on this corner space, put your token on the “Just Visiting” portion. When you pass GO while taking a shuttle, you and the other players CANNOT collect $50 each. You can repeat this until you land on a project that you want to go.The Community Fund has to pay another $50 to take another ride. You can land on the next Community Shuttle space and have the option of taking another shuttle. You CANNOT stop on a Chance space or a corner space.You can go to any project between the Community Shuttle space that you had landed and the next Community Shuttle space. You CANNOT spend your own money to take the shuttle.If you want to take a community shuttle, the Community Fund will pay $50. Pick up 1 Chance card from the top of the deck. If you land on a fully-developed project, both the manager and the Community Fund will receive a payout from the Bank. If you land on a project that is managed, you can contribute your chip in that project for only $10. You can spend your own money and/or use the Community Fund. If you land on a project that is currently unmanaged, you can either buy or auction it. Each of the 8 color groups has 2 projects. There are 16 project spaces on the board. NOTE: You CANNOT use the action die when you are attempting to get out of Jail. You must perform both of these actions in your turn.You can pick up the Chance cards first according to the action die before you move.You can move your token first according to the standard die before you pick up the Chance cards.You can perform these actions in any order:.If you roll a +1 or +2, you have to pick up a certain number of Chance cards.This is considered rolling a double, so you can take another turn.If you roll the x2, double the number of spaces on the standard die.If you roll a double, you can take another turn.If you roll the pips (a 2 or a 3 or a 4), add the number of spaces to the standard die.If you roll doubles three times in a row, you must go to Jail.If you roll a +1 or +2 on the action die, pick up the certain number of Chance cards in your same turn.Īfter performing the move and the action die, your turn ends and the player on your left has the next turn. Move your token and do what the action says on the space that you have landed on. ![]() Use the Chance card that you have in possession.Īfter doing these things or not doing any of these things, roll both the standard die and the action die.When it is your turn, you can do one or both or none of these things before you roll: Any other arrangements on who’s going first and the turn order can be agreeable by all players.This cardboard tray has the label sheet so that the players can refer to something while playing the game. If this is your first time playing this game, apply one sticker to each side of the blank Action Die in any arrangement.Įmpty the contents from the cardboard tray to the game box. The money can be varied in quantity per denomination.The number of 1848 is the year that The Communist Manifesto was published.Put $1848 on the Community Fund at the opposite corner from the Chance card draw pile. Place all the Chance cards facedown on the draw pile. The Project cards can be placed near their corresponding spaces around the board, or they are held by the Bank. NOTE: The players do not have any money to start this game. Also, there are no Community Chest cards (there is, however, the Community Fund in this game).Įach player selects the token and the color of the contribution chips. NOTE: There are NO houses, hotels, railroads, utilities, or mortgages in this game. $500 bill is the only denomination that is not in this Monopoly edition.The action die should have a sticker on each of the six sides.The stickers are included to put on any blank sides of the action die.Larger Action Die that is blank at first.Instead of properties, these things are called projects.Unless you’re the first player to contribute all 10 of your chips to projects.Forget competition and individual glory in the pursuit of a socialist utopia.Unless it’s more fun to act in our own self-interest!.Always act in the best interest of the group.Unless we can steal projects to get ahead!.Move around the board and revitalize our town by contributing to one another’s projects.As fellow citizens and community organizers, we pledge to: 4.3.3 Fully-Developed Project and Payouts.
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