The maps initially available are even more rudimentary: the first is a forest with nothing but a few small clusters of trees and the occasional dead end where only a madman would get stuck inside, the second is a library with walls at the top and bottom. It’s a smart idea that works for much longer than expected before its challenge wears off, and it looks like it has a lot of room to grow. What’s new about it is very simple: it’s basically a shooter that lets you worry exclusively about positioning while it takes care of firing its ever-growing collection of weapons against the thousands of progressively resistant enemies that flood the screen. You can look forward to seeing more difficulty options and layered secrets as the game continues to develop. InnovationsĪnd yet, you will feel compelled to put in over a dozen hours trying out their many weapon and skill enhancement combinations, starting round after round trying to make it to the end and unlock every character. This creates an incentive to move, and you soon realize that moving in a wide circle gives bonuses the time they needed to respawn, while also allowing you to go back to pick up anything you’d lost or saved for later. These rewards give you money (the persistent progression currency) and useful things like health, flamethrowers, smart bombs, and magnets that attract all the XP crystals you’ve dropped around the map. The natural desire is to get into a waiting pattern where you stand in an area and collect all the XP from every enemy you’ve killed, but if you do, you won’t be looking out for the drops that appear on screen. With its extremely simple graphics and extremely basic map and enemy design, Vampire Survivors doesn’t seem to be as addictive as it is. ![]() That’s what happened with Vampire Survivors, a weird little game in early access that started to explode on the Steam charts despite looking a lot like the hundreds of other pixel art games that come and go every day. Sometimes the simplest and most silly games grabs our attention, even when bigger and more well-produced options clamor for attention. Putting together skillsets that complement each other is where a lot of the replayability and fun comes from, and seeing so much damage come out of my character is a satisfying reward for staying alive long enough to reach this state. SkillsĪs you progress, you’ll quickly unlock a healthy collection of fun abilities, from simple knives that shoot like bullets in the direction you’re heading, to a powerful garlic that projects an aura that deals damage all around you, lightning bolts that hit random enemies, or even birds that circle around you and launch bombshells in a rotating zone (as birds often do). ![]() You will rarely get past the 10 minute mark in your first few games, and it will take a few tries before you manage to get killed by Death itself at the 30 minute mark, technically the longest you can stay alive. When you start, Vampire Survivors is extremely difficult. You can unlock or upgrade a new weapon or utility item every time you level up, until you have the maximum amount of weapons and utility items, and suddenly you are leveling up just to get gold or a nice juicy chicken to heal yourself.
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